Friday, October 1, 2010

Deck: New Brujah looking for New Carthage 2

I brought this deck to the SF Qualifiers a few months back; fared decently as I eschewed OBF and embraced FOR. Tied for 5th place (and hence chance for final table), but lost the coin flip. Potence/Assault Rifles are my stealth. This deck was an evolution of the earlier Brujah Princes deck that I built when I was starting out.


Suggestions needed to overhaul this deck.

Setup: Alastor/Assault Rifle or Alastor/Sengir Dagger/Preternatural Strength to rush and torpor vampires. Parity Shift, Voter Cap and Dmitra's bloodgain special/Vessel as poolgain. KRC and bleeds via New Carthage/Iron Glare as oust. 2nd Traditions to block.

Cons: Ousting power not too high. Weak to strike: combat ends, Animalism or Fortitude combat. No bounce disciplines (Auspex / Dominate). Weak stealth and meager multi-act capabilities.

Masters: Grooming the Protege as accelerant; avoiding Info Highway (too easily contested) and Zillah's Valley (useable only on Dmitra). Villein and Vessel to take advantage of Dmitra's ability. New Carthage and Temptation of Greater Power pretty self-explanatory. Fortitude skill cards to allow the rest to use Forced March.

Actions: Preternatural Strength and Heroic Might are early game build-up to deter blockers; transient POT combat cards like Torn Signpost and Immortal Grapple were taken out to ensure better card economy. Entrancement to steal the occasional ally like Renegade Garou.

Political Actions: Alastor and Anathema combo for rush and burns. Parity Shift and KRC as standard. Banishments to remove threats.

Action Modifiers: Voter Captivation for blood/poolgain. Iron Glare for vote push and bleed modifier. Perfect Paragon for vote push and stealth. Forced March for multi-act and stealth. Resist Earth's Grasp for maneuver, press or stealth. Notice the theme of versatile cards?

Combat: Sidestrike for dodging aggravated, high strength or torporizing strikes; with a possible additional strike alternative. Sideslips for dodge or avoid 1 point aggravated damage. Taste of Vitae to recover blood.

Equipment: 2 assault rifles to be picked up by Alastor; preferably on vampires without Preternatural Strength/Heroic Might. Sengir dagger for the those who do have +strength, and Heart of Nizchetus for cardflow advantage.

Reaction: 10 2nd Traditions to wake and block.

Crypt: (12)
4x Dmitra Ilyanova(G5)
3x Karen Suadela(G5)
2x Tara(G5)
2x Tomaine(G4)
1x Jann Berger(G4)

Library: (90)
Master: (16)

4x Grooming the Protégé
2x Villein
4x Vessel
2x Fortitude
2x New Carthage
1x Temptation of Greater Power

Action: (7)
3x Heroic Might
3x Preternatural Strength
1x Entrancement

Action Modifier: (18)
7x Voter Captivation
5x Forced March
3x Iron Glare
3x Perfect Paragon

Action Modifier/Combat: (6)
6x Resist Earth's Grasp

Combat: (14)
6x Sideslip
5x Side Strike
3x Taste of Vitae

Equipment: (4)
2x Assault Rifle
1x Heart of Nizchetus
1x Sengir Dagger

Political Action: (15)
4x Alastor
5x Kine Resources Contested
3x Parity Shift
2x Anathema
1x Banishment

Reaction: (10)
10x Second Tradition: Domain