Thursday, January 7, 2010

Beginner Decks: Malkavians

This deck was built with a little un-optimization in mind. See, malks are pretty good at OBF/DEM right out the box; so good that new players can't stand the pressure early on. Unless they happen to be some AUS wall. So I included some Dive into Madness (for long term bleeding) and Games of Malkav to really bring out the madness of the moonies. And some Spirit Touches to actually do something backwards. No Telepathic Misdirections (their prey don't need yet another bleeder on their tail), instead some Telepathic Counters were put in.

Also, i don't have Morel, the archetypal 6cap 3 in-clan disc superior vampire. It only comes in the Malk pre-con.

Crypt
2 Santaleous 9 AUS CEL DEM OBF +1 bleed per hunting ground in play. Burn 3 blood to cancel a master card
2 Bloody Mary 8 AUS DEM OBF pre primogen +1 bleed
2 Lord Fianna 8 AUS DEM OBF cel pro Red List. Allies cannot block Lord Fianna. +1 stealth
2 Gem Ghastly 6 DEM OBF aus primogen. May play cards requiring Ventrue
2 Arthur Denholm 5 AUS DEM obf
2 Bela 3 DEM ani obf pro -1 stealth. cannot attempt political actions

Library
Master
1 Muddled Vampire Hunter
1 Asylum Hunting Ground
6 Blood Dolls
3 Game of Malkav
1 Elysium: The Arboretum
3 Life in the City

Action
4 Dive into Madness
8 Kindred Spirits
1 Blithe Acceptance
2 Night Moves

Action Mod
2 Faceless Night
2 Lost in Crowds
2 Elder Impersonation
4 Spying Mission
2 Veil the Legions
2 Cloak the Gathering
3 Eyes of Chaos
2 Confusion

Reaction
4 Spirit's Touch
4 Wake with Evening's Freshness
4 Telepathic Counter
4 Wrong and Crosswise

Equipment
1 Aaron's Feeding Razor


Combat
1 Coma
6 No Trace

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