Trip back to Sg was a great learning experience; encountered many experienced players that brought out competitive and interesting decks. One of them was GeeHwan's Sal G4 deck featuring Saulot and Eurayle (Eurayle to untap any a vamp of choice which Saulot Spirit Marionettes). Here's my take on it with G56 featuring Matthew and Serenna the White.
Played this deck twice on Sunday with the South Bay gang; Found that it has major problems against intercept (can only generate max +2 stealth w/ a seduction), trying to bleed, and gaining pool. So when did Salubri have problems bloating? That is because my card cycling was atrocious, both games only a third of the deck made its way to the ashheap. On the plus side, the blood gain from Renewed Vigor and my FOR damage prevention made combat a breeze.
This deck definitely needs work to tackle the previously mentioned problems. Also I am currently looking into using Azrael, Tyler and Veejay for their cheap AUS to block and bounce, but any suggestions on OTHER things they can do? I'd add a Bowl of Convergence.
4x Matthew
4x Serenna the White
2x Azrael
1x Tyler McGill
1x Veejay Vinod
Library (90)
Master (18)
7x Villein
4x Wider View
2x Information Highway
1x Path of Tears
1x Sight Beyond Sight
3x Heidelberg Castle
Action (18)
7x Renewed Vigor
7x Spirit Marionette
2x Lord of Serenity
2x Pulse of the Canaille
Action Modifiers (20)
4x Repulsion
4x Gift of Sleep
4x Penitent Resilience
8x Freak Drive
Combat (10)
6x Rolling with the Punches
4x Skin of Rock
Ally/Equipment (3)
1x J. S. Simmons
1x Tasha Morgan
1x Codex of the Edenic Groundskeepers
Reaction (21)
4x Glare of Lies
5x Eyes of Argus
3x On the Qui Vive
3x Precognition
6x Telepathic Misdirection
I'm not really clear on what the path to victory is supposed to be. There are some card choices that seem questionable - damage prevention, Glare of Lies, Lord of Serenity. But, it's not so much the individual cards as how they fit together to give a cohesive plan. I tend to believe the deck is too balanced between elements (intercept, bleed) to where it lacks a core. I'd consider pushing in one direction or the other. If the bleed direction, lose the damage prevention, Lord of Serenity, and up the evasion. If the intercept direction, put in .44s or something, more permacept, Guardian Angels, The Rack ... and still lose the damage prevention and Lord of Serenity.
ReplyDeleteGood point; perhaps our local group doesn't really play with combat, but I am concerned that a deck with key vampires can go about without damage prevention. I am strongly considering just 6-8x Skin of Rock.
ReplyDeleteEvasion you mean more of the same, or should I bother with Neutral Guard?
Glare of Lies allow me to look at my predator's hand; useful info really.
I'll drop the Lord of Serenity, Renew Vigor and put in more Spirit Marionettes.